Is it Possible to Resurrect an Older Game with Esports? It May Be Easier Than You Think

Note: Originally uploaded on Shoryuken. Post has been slightly altered from original upload.

We’ve been doing our best to have an honest discussion about the future and potential of esports over the past month or so; we’ve talked about the effect the esports landscape has on our community and our tournaments, but there’s still the third major part of the formula we’ve left out. Today we’re going to talk about the games themselves, which ones we choose as our defining titles, and whether or not there’s any room for anything different. (more…)

Exploring the Defining Features of Alternate Colors

Note: Originally uploaded on Shoryuken. Post has been slightly altered from original upload.

Much of our personal association with what’s happening in-game is determined before the match even starts. The first thing we see before each fight is which color we are using, and which the opponent is using. This connection persists through every match we play, helping form a bond between the player and the character on the screen.

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Understanding Team Building and Synergy in Skullgirls: 2nd Encore

Note: Originally uploaded on Shoryuken. Post has been slightly altered from original upload.

We recently had a long discussion about Skullgirls’ team mechanics, and how a player can improve upon their character’s existing moveset with the help of their teammates. Today, we’ll be doing a bit of theory-crafting with different team combinations; last time we learned why team building was important, and today we’re going to learn about how it’s done. (more…)

The Subtle Allure of Balrog’s Street Fighter V Color Palette

Note: Originally uploaded on ShoryukenPost has been slightly altered from original upload.

One of the most important aspects of a fighting game–outside of the gameplay–is the selection of color palettes for its characters. Colors define much of how we perceive and feel about a fighting game before we even start playing, and they have a lasting impact once we grow accustomed to our title of choice. The character we choose acts as our avatar and our outlet for competition. Having a varied selection of good palettes helps the player connect more strongly to their character, making them feel more unique among other people using that same fighter.

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Interview with Carbon Gray: Experiences of a Female Cosplayer

Note: Originally uploaded on ShoryukenPost has been slightly altered from original upload.

Combo Breaker is still fresh in everyone’s mind. The event was a blast for me personally, an experience I deeply and thoroughly enjoyed, and that’s a sentiment I’m sure many of the rest of the attendees would agree with. Unfortunately, not every member of the community was able to find the same level of enjoyment. I sat down with a cosplayer I met at the event, someone who was completely new to the fighting game community, and talked with her about her initial experiences and her takeaway from the event and the people she met. (more…)

Observing Two Developing Metas – Dissecting Four Years of Growth Between US and Japanese Skullgirls

Note: Originally uploaded on ShoryukenPost has been slightly altered from original upload.

Japanese players have always occupied a special place in the fighting game community. Many of the most respected and dominant competitors hail from overseas, so it’s no wonder that our collective heads tend to turn to see how our favorite games are being mastered by Japanese hands. The same holds true with indie fighter Skullgirls 2nd Encore.

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Timeless Classics: Enjoying ‘Jojo’s Bizarre Adventure: Heritage for the Future’

Note: Originally uploaded on Kick-Punch-Block. Post has been slightly altered from original upload.

Recently, I decided to sit down with the classic fighting game title JoJo’s Bizarre Adventure. This title is almost 20 years old, having released in Japan in 1998, and has had several ports & updates over the years. The initial version was JoJo’s Venture. It spawned the “Heritage for the Future” update that followed in 1999, a Dreamcast & Playstation port of the 1999 version and a HD update released for PSN & XBLA in 2012. (more…)