Observing Two Developing Metas – Dissecting Four Years of Growth Between US and Japanese Skullgirls

Note: Originally uploaded on ShoryukenPost has been slightly altered from original upload.

Japanese players have always occupied a special place in the fighting game community. Many of the most respected and dominant competitors hail from overseas, so it’s no wonder that our collective heads tend to turn to see how our favorite games are being mastered by Japanese hands. The same holds true with indie fighter Skullgirls 2nd Encore.

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Is it Possible to Resurrect an Older Game with Esports? It May Be Easier Than You Think

Note: Originally uploaded on Shoryuken. Post has been slightly altered from original upload.

We’ve been doing our best to have an honest discussion about the future and potential of esports over the past month or so; we’ve talked about the effect the esports landscape has on our community and our tournaments, but there’s still the third major part of the formula we’ve left out. Today we’re going to talk about the games themselves, which ones we choose as our defining titles, and whether or not there’s any room for anything different. (more…)

Exploring the Defining Features of Alternate Colors

Note: Originally uploaded on Shoryuken. Post has been slightly altered from original upload.

Much of our personal association with what’s happening in-game is determined before the match even starts. The first thing we see before each fight is which color we are using, and which the opponent is using. This connection persists through every match we play, helping form a bond between the player and the character on the screen.

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Understanding Team Building and Synergy in Skullgirls: 2nd Encore

Note: Originally uploaded on Shoryuken. Post has been slightly altered from original upload.

We recently had a long discussion about Skullgirls’ team mechanics, and how a player can improve upon their character’s existing moveset with the help of their teammates. Today, we’ll be doing a bit of theory-crafting with different team combinations; last time we learned why team building was important, and today we’re going to learn about how it’s done. (more…)

Punk’s Confident as Ever — And That’s a Good Thing

Note: Originally uploaded on Red BullPost has been slightly altered from original upload.

This past week much of the fighting game community has been engrossed with talks of one player in the Street Fighter V scene: Panda Global’s Victor “Punk” Woodley. He just took first at the Capcom Pro Tour event Dreamhack Austin, making it the second Capcom Pro Tour event he’s won this month (the first being NCR). After going up against some of the fiercest competition in the scene today — players such as Ricki Ortiz, Haitani, Xian and Justin Wong, among others — his domination seemed clear.

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What Makes Skullgirls 2nd Encore an Amazing Fighting Game, and How it Deconstructs the Modern Concept of Tiers

Note: Originally uploaded on ShoryukenPost has been slightly altered from original upload.

Skullgirls is a unique fighting game, thanks to the way it learns from and builds upon the genre–but one feature of the game in particular is a large contributor to its success. That feature is custom Ensembles (assists), which allow players to choose any move a character has as an assist move. While the launch of the new IP was rocky, this mechanic gave Skullgirls the depth it needed to build a cult competitive following and leading to today’s revival of the scene.

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Are We Fully Considering the Impact an Esports Mentality Has on the Fighting Game Community?

Note: Originally uploaded on ShoryukenPost has been slightly altered from original upload.

Everywhere you look in the FGC, you can see widespread acceptance of our new way of life. This new esports existence is overtaking communities, and at times it feels as if we are choosing to ignore the damage that could be and already has been done, which is harmful to all of our long-term growth. (more…)